I've decided to join my first game jam in order to test my gamedev skills as well as meet and cooperate with artists who share my enthusiasm for creating games.
I was delighted to discover that itch.io/jams has a calendar full of indie game jams …
I've decided to join my first game jam in order to test my gamedev skills as well as meet and cooperate with artists who share my enthusiasm for creating games.
I was delighted to discover that itch.io/jams has a calendar full of indie game jams …
First Words of Power game is now finally in development after 3 years of research on available game engines and tools 🥳
Godot fits my indie needs the best while being fun to use even after some real coding and my experiments indicate it should be able to handle the dynamic …
I'm very pleased with the accuracy and speed of TexnoMagic symbol recognition system while its universal interface allows integration with any other system/engine/language.
With the technomagical core of Words of Power in existence, I need a world to cast this magic upon!
It's only been 2 months since the introduction of python-wopeditor
and
I've already rewritten it yet again, now in Godot Engine
¯\_(ツ)_/¯
More importantly, I managed to create the core of texnoforge magic along the way called TexnoMagic 🧙🏻♂️
Let me tell you the story of how this unusual magic project …
It's my great pleasure to finally introduce first ever texnoforge Free and Open Source project as promised in Free and Open Core devlog!
Behold, the Words of Power Editor python Kivy edition
or python-wopeditor
for short 🥳
EDIT: python-wopeditor
was superseded by the new wopeditor
written in Godot Engine.
After finishing prototype MK1, the time has come for me to decide which game engine to use for Words of Power. The choice of proper tools is critical to any project so I've spent much time searching.
Finally, I can reveal the exciting future of Words of Power ⊂(✰‿✰)つ
I consider Words of Power prototype MK1 finished as I grow tired of Unreal Engine so I took my time to think about what I actually learned and how to get closer to a great game while having fun.
In first iteration I focused on core systems for magic symbol …
After more than a year of owning VR headsets it's about time for the first VR report.
As of beginning of 2021, PC VR situation with Valve Index and Oculus Rift S is best summarised with following quote:
-- fire of texnoforge
VR is really an impressive …
We've spent last year and a half learning Unreal Engine 4. It's indeed a powerful and high performance engine with impressive graphical results which is pushing game industry forward. However, as a single indie game developer following certain vision, I found Unreal unfit for my purposes to a point where …
After intro to Theory of Magic let's think about Invocation of Magic and human-to-magic interfaces next. In particular let's focus on ways spells can be triggered by mages in videogames.
All videos in this post were made in-game by me, and they are all under 1 minute so don't be …
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