I've always enjoyed the obscure niche of typing games so I've decided to create one myself by only using text. I humbly present Litany of Curses:
I've decided to join my first game jam in order to test my gamedev skills as well as meet and cooperate with artists who share my enthusiasm for creating games.
I was delighted to discover that itch.io/jams has a calendar full of indie game jams …
I'm very pleased with the accuracy and speed of TexnoMagic symbol recognition system while its universal interface allows integration with any other system/engine/language.
With the technomagical core of Words of Power in existence, I need a world to cast this magic upon!
The Dream of Dynamic Destructible World …
More importantly, I managed to create the core of texnoforge magic along the way called TexnoMagic 🧙🏻♂️
Let me tell you the story of how this unusual magic project …
It's my great pleasure to finally introduce first ever texnoforge Free and Open Source project as promised in Free and Open Core devlog!
Behold, the Words of Power Editor python Kivy edition or
python-wopeditorfor short 🥳
python-wopeditorwas superseded by the new wopeditor written in Godot Engine.
Core Symbols …
After finishing prototype MK1, the time has come for me to decide which game engine to use for Words of Power. The choice of proper tools is critical to any project so I've spent much time searching.
Finally, I can reveal the exciting future of Words of Power ⊂(✰‿✰)つ
I consider Words of Power prototype MK1 finished as I grow tired of Unreal Engine so I took my time to think about what I actually learned and how to get closer to a great game while having fun.
In first iteration I focused on core systems for magic symbol …
After more than a year of owning VR headsets it's about time for the first VR report.
As of beginning of 2021, PC VR situation with Valve Index and Oculus Rift S is best summarised with following quote:
"It's too much hassle."
-- fire of texnoforge
VR is really an impressive …
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